tiny-sprite/CLAUDE.md
Corey Johnson a8717733ba docs: add README and CLAUDE.md, use Pico dropdown for image picker
- README: API docs, usage example, dev tool instructions
- CLAUDE.md: architecture notes on Hono JSX, Pico CSS, implementation details
- Image picker now uses Pico's <details> dropdown pattern

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 16:37:21 -08:00

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# tiny-sprites
See [README.md](./README.md) for the API and usage documentation.
## Architecture
### Hono JSX (not React)
This project uses Hono's JSX implementation, not React. Key differences:
- **Server-side**: `hono/jsx` for the Sprite component (renders to HTML strings)
- **Client-side**: `hono/jsx/dom` for the dev tool UI (renders to DOM)
- **No hooks**: The Sprite component is pure server-side JSX with zero client JavaScript. No `useState`, no `useEffect`. The dev tool uses vanilla JS with a simple mutable `state` object and manual DOM updates via `render()` calls.
### Dev Tool Styling
The dev tool uses [Pico CSS](https://picocss.com) for styling:
- Classless styling - semantic HTML gets styled automatically
- `<details class="dropdown">` for the image picker (native open/close, no JS needed)
- CSS variables like `var(--pico-primary-background)` for theming
### Interesting Implementation Details
**CSS Variables in @keyframes**: Instead of generating unique keyframes per sprite, we define one global keyframe that uses CSS custom properties:
```css
@keyframes sprite {
from { background-position: var(--x) var(--y) }
to { background-position: var(--ex) var(--y) }
}
```
Each sprite just sets `--x`, `--y`, `--ex` as inline styles. This avoids `dangerouslySetInnerHTML` entirely.
**Frame Detection Algorithm**: The analyzer (`src/dev/analyze.ts`) scans pixel columns to find content regions. It requires a minimum 10px gap between regions to count as separate frames - this handles sprites that have internal empty columns within a frame.
**Crop Calculation**: For each frame, we find the bounding box of non-transparent pixels, then union all frames' bounds. This gives a consistent crop that works across all animation frames without the sprite "jumping".
**Canvas Pixel Analysis**: We draw the image to a canvas and use `getImageData()` to read pixel alpha values. The alpha byte is at index `(y * width + x) * 4 + 3` in the flat pixel array.
---
Default to using Bun instead of Node.js.
- Use `bun <file>` instead of `node <file>` or `ts-node <file>`
- Use `bun test` instead of `jest` or `vitest`
- Use `bun build <file.html|file.ts|file.css>` instead of `webpack` or `esbuild`
- Use `bun install` instead of `npm install` or `yarn install` or `pnpm install`
- Use `bun run <script>` instead of `npm run <script>` or `yarn run <script>` or `pnpm run <script>`
- Use `bunx <package> <command>` instead of `npx <package> <command>`
- Bun automatically loads .env, so don't use dotenv.
## APIs
- `Bun.serve()` supports WebSockets, HTTPS, and routes. Don't use `express`.
- `bun:sqlite` for SQLite. Don't use `better-sqlite3`.
- `Bun.redis` for Redis. Don't use `ioredis`.
- `Bun.sql` for Postgres. Don't use `pg` or `postgres.js`.
- `WebSocket` is built-in. Don't use `ws`.
- Prefer `Bun.file` over `node:fs`'s readFile/writeFile
- Bun.$`ls` instead of execa.
## Testing
Use `bun test` to run tests.
```ts#index.test.ts
import { test, expect } from "bun:test";
test("hello world", () => {
expect(1).toBe(1);
});
```
## Frontend
Use HTML imports with `Bun.serve()`. Don't use `vite`. HTML imports fully support React, CSS, Tailwind.
Server:
```ts#index.ts
import index from "./index.html"
Bun.serve({
routes: {
"/": index,
"/api/users/:id": {
GET: (req) => {
return new Response(JSON.stringify({ id: req.params.id }));
},
},
},
// optional websocket support
websocket: {
open: (ws) => {
ws.send("Hello, world!");
},
message: (ws, message) => {
ws.send(message);
},
close: (ws) => {
// handle close
}
},
development: {
hmr: true,
console: true,
}
})
```
HTML files can import .tsx, .jsx or .js files directly and Bun's bundler will transpile & bundle automatically. `<link>` tags can point to stylesheets and Bun's CSS bundler will bundle.
```html#index.html
<html>
<body>
<h1>Hello, world!</h1>
<script type="module" src="./frontend.tsx"></script>
</body>
</html>
```
With the following `frontend.tsx`:
```tsx#frontend.tsx
import React from "react";
import { createRoot } from "react-dom/client";
// import .css files directly and it works
import './index.css';
const root = createRoot(document.body);
export default function Frontend() {
return <h1>Hello, world!</h1>;
}
root.render(<Frontend />);
```
Then, run index.ts
```sh
bun --hot ./index.ts
```
For more information, read the Bun API docs in `node_modules/bun-types/docs/**.mdx`.