Includes a working Bun server and iOS Safari calculator UI that uses data-over-sound encoding/decoding via the ggwave library. Phone encodes expressions as audible chirps, Mac server decodes via microphone, evaluates, and sends result back via SSE. Tested reliably with ambient noise using Studio Display microphone. Includes gotchas documentation covering iOS audio, macOS mic permissions, WASM heap, and sample rate requirements. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
30 lines
2.4 KiB
Markdown
30 lines
2.4 KiB
Markdown
# ggwave Gotchas
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## WASM
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- **WASM heap copies**: `encode()` returns Int8Array backed by WASM heap memory. Must copy data out (`new Uint8Array(rawBytes.length); copy.set(...)`) before using, or it gets corrupted.
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- **Same instance required**: Using separate ggwave instances for encode/decode causes WASM heap pointer corruption. Use one instance for both. Max 4 instances allowed.
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- **Encode output format**: `encode()` returns Int8Array of raw F32 *bytes*, not Float32Array. Reinterpret with `new Float32Array(bytesCopy.buffer)` for AudioBuffer.
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- **API naming**: README says `TxProtocolId` but actual API uses `ProtocolId`. Check `Object.keys(ggwave)` when in doubt.
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## iOS Safari Audio
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- **AudioContext must be created synchronously** inside a user gesture handler (click/tap). Any `await` before `new AudioContext()` breaks the gesture chain and Safari blocks audio permanently for that context.
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- **Silent mode bypass**: `navigator.audioSession.type = 'playback'` (iOS 17+) switches WebAudio from ringer channel to media channel, bypassing the hardware mute switch. Without this, the silent switch kills all WebAudio output.
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- **Unlock pattern**: Create AudioContext → play a silent buffer → then await async init. Never reverse this order.
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## macOS Microphone (sox + CoreAudio)
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- **Explicit device names produce all-zero data**: `sox -t coreaudio "MacBook Air Microphone"` gets zeros due to macOS TCC permission scoping. Only `sox -d` (default device) gets actual mic access granted to the terminal app.
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- **Workaround**: Change the default input device in System Settings > Sound > Input, then use `sox -d`. Or install `switchaudio-osx` (`brew install switchaudio-osx`) to change it programmatically.
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- **MacBook Air mic disabled when lid is closed**: If using a monitor, the laptop mic won't work. Use the monitor's mic (e.g., Studio Display) instead.
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- **Sample rate must match**: ggwave needs matching sample rates for encode/decode. Browser uses 48000Hz. Server must also use 48000Hz — sox will resample from the device's native rate automatically.
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## SSE with Bun
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- Bun's default idle timeout is 10 seconds, which kills SSE connections. Set `idleTimeout: 255` (max value) on `Bun.serve()`.
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## Half-Duplex Audio
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- Both sides use the same audible protocol (GGWAVE_PROTOCOL_AUDIBLE_FAST). A `playing` flag stops mic processing during playback to prevent self-hearing/feedback. 300ms gap after playback before resuming listening.
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