ReefVM/SPEC.md
2025-10-05 15:21:51 -07:00

18 KiB

ReefVM Specification

Version 1.0

Overview

The ReefVM is a stack-based bytecode virtual machine designed for the Shrimp programming language. It supports closures, tail call optimization, exception handling, variadic functions, named parameters, and Ruby-style iterators with break/continue.

Architecture

Components

  • Value Stack: Operand stack for computation
  • Call Stack: Call frames for function invocations
  • Exception Handlers: Stack of try/catch handlers
  • Scope Chain: Linked scopes for lexical variable resolution
  • Program Counter (PC): Current instruction index
  • Constants Pool: Immutable values and function metadata
  • TypeScript Function Registry: External functions callable from Shrimp

Execution Model

  1. VM loads bytecode with instructions and constants
  2. PC starts at instruction 0
  3. Each instruction is executed sequentially (unless jumps occur)
  4. Execution continues until HALT or end of instructions
  5. Final value is top of stack (or null if empty)

Value Types

All runtime values are tagged unions:

type Value =
  | { type: 'null', value: null }
  | { type: 'boolean', value: boolean }
  | { type: 'number', value: number }
  | { type: 'string', value: string }
  | { type: 'array', value: Value[] }
  | { type: 'dict', value: Map<string, Value> }
  | { type: 'function', params: string[], defaults: Record<string, Value>,
      body: number, parentScope: Scope, variadic: boolean, kwargs: boolean }

Type Coercion

toNumber: number → identity, string → parseFloat (or 0), boolean → 1/0, others → 0

toString: string → identity, number → string, boolean → string, null → "null", function → "", array → "[item, item]", dict → "{key: value, ...}"

isTrue: Only null and false are falsy. Everything else (including 0, "", empty arrays, empty dicts) is truthy.

Bytecode Format

type Bytecode = {
  instructions: Instruction[]
  constants: Constant[]
}

type Instruction = {
  op: OpCode
  operand?: number | string | { positional: number; named: number }
}

type Constant =
  | Value
  | { type: 'function_def', params: string[], defaults: Record<string, number>,
      body: number, variadic: boolean, kwargs: boolean }

Scope Chain

Variables are resolved through a linked scope chain:

class Scope {
  locals: Map<string, Value>;
  parent?: Scope;
}

Variable Resolution (LOAD):

  1. Check current scope's locals
  2. If not found, recursively check parent
  3. If not found anywhere, throw error

Variable Assignment (STORE):

  1. If variable exists in current scope, update it
  2. Else if variable exists in any parent scope, update it there
  3. Else create new variable in current scope

This implements "assign to outermost scope where defined" semantics.

Call Frames

type CallFrame = {
  returnAddress: number        // Where to resume after RETURN
  returnScope: Scope            // Scope to restore after RETURN
  isBreakTarget: boolean        // Can be targeted by BREAK
  continueAddress?: number      // Where to jump for CONTINUE
}

Exception Handlers

type ExceptionHandler = {
  catchAddress: number          // Where to jump on exception
  callStackDepth: number        // Call stack depth when handler pushed
  scope: Scope                  // Scope to restore in catch block
}

Opcodes

Stack Operations

PUSH

Operand: Index into constants pool (number)
Effect: Push constant onto stack
Stack: [] → [value]

POP

Operand: None
Effect: Discard top of stack
Stack: [value] → []

DUP

Operand: None
Effect: Duplicate top of stack
Stack: [value] → [value, value]

Variable Operations

LOAD

Operand: Variable name (string)
Effect: Push variable value onto stack
Stack: [] → [value]
Errors: Throws if variable not found in scope chain

STORE

Operand: Variable name (string)
Effect: Store top of stack into variable (following scope chain rules)
Stack: [value] → []

Arithmetic Operations

All arithmetic operations pop two values, perform operation, push result as number.

ADD

Stack: [a, b] → [a + b]
Note: Only for numbers (use separate string concat if needed)

SUB

Stack: [a, b] → [a - b]

MUL

Stack: [a, b] → [a * b]

DIV

Stack: [a, b] → [a / b]

MOD

Stack: [a, b] → [a % b]

Comparison Operations

All comparison operations pop two values, compare, push boolean result.

EQ

Stack: [a, b] → [boolean] Note: Type-aware equality (deep comparison for arrays/dicts)

NEQ

Stack: [a, b] → [boolean]

LT

Stack: [a, b] → [boolean] Note: Numeric comparison (values coerced to numbers)

GT

Stack: [a, b] → [boolean] Note: Numeric comparison (values coerced to numbers)

LTE

Stack: [a, b] → [boolean] Note: Numeric comparison (values coerced to numbers)

GTE

Stack: [a, b] → [boolean] Note: Numeric comparison (values coerced to numbers)

Logical Operations

NOT

Stack: [a] → [!isTrue(a)]

Note on AND/OR: There are no AND/OR opcodes. Short-circuiting logical operations are implemented at the compiler level using JUMP instructions:

AND pattern (short-circuits if left side is false):

<evaluate left>
DUP
JUMP_IF_FALSE 2    # skip POP and <evaluate right>
POP
<evaluate right>
end:

OR pattern (short-circuits if left side is true):

<evaluate left>
DUP
JUMP_IF_TRUE 2     # skip POP and <evaluate right>
POP
<evaluate right>
end:

Control Flow

JUMP

Operand: Offset (number) Effect: Add offset to PC (relative jump) Stack: No change

JUMP_IF_FALSE

Operand: Offset (number) Effect: If top of stack is falsy, add offset to PC (relative jump) Stack: [condition] → []

JUMP_IF_TRUE

Operand: Offset (number) Effect: If top of stack is truthy, add offset to PC (relative jump) Stack: [condition] → []

BREAK

Operand: None
Effect: Unwind call stack until frame with isBreakTarget = true, resume there
Stack: No change
Errors: Throws if no break target found

Behavior:

  1. Pop frames from call stack
  2. For each frame, restore its returnScope and returnAddress
  3. Stop when finding frame with isBreakTarget = true
  4. Resume execution at that frame's return address

CONTINUE

Operand: None
Effect: Unwind to nearest frame with continueAddress, jump there
Stack: No change
Errors: Throws if no continue target found

Behavior:

  1. Search call stack (without popping) for frame with continueAddress
  2. When found, restore scope and jump to continueAddress
  3. Pop all frames above the continue target

Exception Handling

PUSH_TRY

Operand: Catch block address (number)
Effect: Push exception handler
Stack: No change

Registers a try block. If THROW occurs before POP_TRY, execution jumps to catch address.

POP_TRY

Operand: None
Effect: Pop exception handler (try block completed without exception)
Stack: No change
Errors: Throws if no handler to pop

THROW

Operand: None
Effect: Throw exception with error value from stack
Stack: [errorValue] → (unwound)

Behavior:

  1. Pop error value from stack
  2. If no exception handlers, throw JavaScript Error with error message
  3. Otherwise, pop most recent exception handler
  4. Unwind call stack to handler's depth
  5. Restore handler's scope
  6. Push error value back onto stack
  7. Jump to handler's catch address

Function Operations

MAKE_FUNCTION

Operand: Index into constants pool (number)
Effect: Create function value, capturing current scope
Stack: [] → [function]

The constant must be a function_def with:

  • params: Parameter names
  • defaults: Map of param names to constant indices for default values
  • body: Instruction address of function body
  • variadic: If true, last param collects remaining positional args as array
  • kwargs: If true, last param collects all named args as dict

The created function captures currentScope as its parentScope.

CALL

Operand: Either:

  • Number: positional argument count
  • Object: { positional: number, named: number }

Stack: [fn, arg1, arg2, ..., name1, val1, name2, val2, ...] → [returnValue]

Behavior:

  1. Pop function from stack
  2. Pop named arguments (name/value pairs) according to operand
  3. Pop positional arguments according to operand
  4. Mark current frame (if exists) as break target (isBreakTarget = true)
  5. Push new call frame with current PC and scope
  6. Create new scope with function's parentScope as parent
  7. Bind parameters:
    • For regular functions: bind params by position, then by name, then defaults, then null
    • For variadic functions: bind fixed params, collect rest into array
    • For kwargs functions: bind fixed params, collect named args into dict
  8. Set currentScope to new scope
  9. Jump to function body

Parameter Binding Priority:

  1. Named argument (if provided)
  2. Positional argument (if provided)
  3. Default value (if defined)
  4. Null

Errors: Throws if top of stack is not a function

TAIL_CALL

Operand: Same as CALL
Effect: Same as CALL, but reuses current call frame
Stack: Same as CALL

Behavior: Identical to CALL except:

  • Does NOT push a new call frame
  • Replaces currentScope instead of creating nested scope
  • Enables unbounded tail recursion without stack overflow

RETURN

Operand: None
Effect: Return from function
Stack: [returnValue] → (restored stack with returnValue on top)

Behavior:

  1. Pop return value (or null if stack empty)
  2. Pop call frame
  3. Restore scope from frame
  4. Set PC to frame's return address
  5. Push return value onto stack

Errors: Throws if no call frame to return from

Array Operations

MAKE_ARRAY

Operand: Number of items (number)
Effect: Create array from N stack items
Stack: [item1, item2, ..., itemN] → [array]

Items are popped in reverse order (item1 is array[0]).

ARRAY_GET

Operand: None
Effect: Get array element at index
Stack: [array, index] → [value]
Errors: Throws if not array or index out of bounds

Index is coerced to number and floored.

ARRAY_SET

Operand: None
Effect: Set array element at index (mutates array)
Stack: [array, index, value] → []
Errors: Throws if not array or index out of bounds

ARRAY_LEN

Operand: None
Effect: Get array length
Stack: [array] → [length]
Errors: Throws if not array

Dictionary Operations

MAKE_DICT

Operand: Number of key-value pairs (number)
Effect: Create dict from N key-value pairs
Stack: [key1, val1, key2, val2, ...] → [dict]

Keys are coerced to strings.

DICT_GET

Operand: None
Effect: Get dict value for key
Stack: [dict, key] → [value]

Returns null if key not found. Key is coerced to string.
Errors: Throws if not dict

DICT_SET

Operand: None
Effect: Set dict value for key (mutates dict)
Stack: [dict, key, value] → []

Key is coerced to string.
Errors: Throws if not dict

DICT_HAS

Operand: None
Effect: Check if key exists in dict
Stack: [dict, key] → [boolean]

Key is coerced to string.
Errors: Throws if not dict

TypeScript Interop

CALL_TYPESCRIPT

Operand: Function name (string)
Effect: Call registered TypeScript function
Stack: [...args] → [returnValue]

Behavior:

  1. Look up function by name in registry
  2. Mark current frame (if exists) as break target
  3. Await function call (TypeScript function receives arguments and returns a Value)
  4. Push return value onto stack

Notes:

  • TypeScript functions are passed the raw stack values as arguments
  • They must return a valid Value
  • They can be async (VM awaits them)
  • Like CALL, but function is from TypeScript registry instead of stack

Errors: Throws if function not found

TypeScript Function Signature:

type TypeScriptFunction = (...args: Value[]) => Promise<Value> | Value;

Special

HALT

Operand: None
Effect: Stop execution
Stack: No change

Common Bytecode Patterns

If-Else Statement

LOAD 'x'
PUSH 5
GT
JUMP_IF_FALSE 2        # skip then block, jump to else
  # then block (N instructions)
  JUMP M               # skip else block
  # else block

While Loop

loop_start:
  # condition
  JUMP_IF_FALSE N      # jump past loop body
  # body (N-1 instructions)
  JUMP -N              # jump back to loop_start
loop_end:

Function Definition

MAKE_FUNCTION <index>
STORE 'functionName'
JUMP N               # skip function body
function_body:
  # function code (N instructions)
  RETURN
skip_body:

Try-Catch

PUSH_TRY N           # catch is N instructions ahead
  # try block
POP_TRY
JUMP M               # skip catch block
catch_label:
  STORE 'errorVar'  # Error is on stack
  # catch block
end_label:

Named Function Call

LOAD 'mkdir'
PUSH 'src/bin'        # positional arg
PUSH 'recursive'      # name
PUSH true             # value
CALL { positional: 1, named: 1 }

Tail Recursive Function

MAKE_FUNCTION <factorial_def>
STORE 'factorial'
JUMP 10              # skip to main
factorial_body:
  LOAD 'n'
  PUSH 0
  EQ
  JUMP_IF_FALSE 2    # skip to recurse
  LOAD 'acc'
  RETURN
recurse:
  LOAD 'factorial'
  LOAD 'n'
  PUSH 1
  SUB
  LOAD 'n'
  LOAD 'acc'
  MUL
  TAIL_CALL 2        # No stack growth!
main:
  LOAD 'factorial'
  PUSH 5
  PUSH 1
  CALL 2

Error Conditions

Runtime Errors

All of these should throw errors:

  1. Undefined Variable: LOAD of non-existent variable
  2. Type Mismatch: ARRAY_GET on non-array, DICT_GET on non-dict, CALL on non-function
  3. Index Out of Bounds: ARRAY_GET/SET with invalid index
  4. Stack Underflow: Arithmetic ops without enough operands
  5. Uncaught Exception: THROW with no exception handlers
  6. Break Outside Loop: BREAK with no break target
  7. Continue Outside Loop: CONTINUE with no continue target
  8. Return Outside Function: RETURN with no call frame
  9. Unknown Function: CALL_TYPESCRIPT with unregistered function
  10. Mismatched Handler: POP_TRY with no handler
  11. Invalid Constant: PUSH with invalid constant index
  12. Invalid Function Definition: MAKE_FUNCTION with non-function_def constant

Edge Cases

Empty Stack

  • Arithmetic/comparison ops on empty stack should throw
  • RETURN with empty stack returns null
  • HALT with empty stack returns null

Null Values

  • Arithmetic with null coerces to 0
  • Comparisons with null work normally
  • Null is falsy

Scope Shadowing

  • Variables in inner scopes shadow outer scopes during LOAD
  • STORE updates outermost scope where variable is defined

Function Parameter Binding

  • Missing positional args → use named args → use defaults → use null
  • Extra positional args → collected by variadic parameter or ignored
  • Extra named args → collected by kwargs parameter or ignored
  • Named arg matching is case-sensitive

Tail Call Optimization

  • TAIL_CALL reuses frame, so return address is from original caller
  • Multiple tail calls in sequence never grow stack
  • TAIL_CALL can call different function (not just self-recursive)

Break/Continue Semantics

  • BREAK unwinds to frame that called the iterator function
  • Multiple nested function calls: break exits all of them until reaching marked frame
  • CONTINUE requires explicit continueAddress in frame (set by compiler for loops)

Exception Unwinding

  • THROW unwinds call stack to handler's depth, not just to handler
  • Exception handlers form a stack (nested try blocks)
  • Error value on stack is available in catch block via STORE

VM Initialization

const vm = new VM(bytecode);
vm.registerFunction('add', (a, b) => {
  return { type: 'number', value: toNumber(a) + toNumber(b) }
})
const result = await vm.execute()

Testing Considerations

Unit Tests Should Cover

  1. Each opcode individually with minimal setup
  2. Type coercion for arithmetic, comparison, and logical ops
  3. Scope chain resolution (local, parent, global)
  4. Call frames (nested calls, return values)
  5. Exception handling (nested try blocks, unwinding)
  6. Break/continue (nested functions, iterator pattern)
  7. Closures (capturing variables, multiple nesting levels)
  8. Tail calls (self-recursive, mutual recursion)
  9. Parameter binding (positional, named, defaults, variadic, kwargs, combinations)
  10. Array/dict operations (creation, access, mutation)
  11. Error conditions (all error cases listed above)
  12. Edge cases (empty stack, null values, shadowing, etc.)

Integration Tests Should Cover

  1. Recursive functions (factorial, fibonacci)
  2. Iterator pattern (each with break)
  3. Closure examples (counters, adder factories)
  4. Exception examples (try/catch/throw chains)
  5. Complex scope (deeply nested functions)
  6. Mixed features (variadic + defaults + kwargs)

Property-Based Tests Should Cover

  1. Stack integrity (stack size matches expectations after ops)
  2. Scope integrity (variables remain accessible)
  3. Frame integrity (call stack unwinds correctly)

Version History

  • 1.0 (2024): Initial specification

Notes

  • PC increment happens after each instruction execution
  • Jump instructions use relative offsets (added to current PC after increment)
  • All async operations (TypeScript functions) must be awaited
  • Arrays and dicts are mutable (pass by reference)
  • Functions are immutable values
  • The VM is single-threaded (no concurrency primitives)