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2 Commits

Author SHA1 Message Date
c07cb297e3 wip 2025-11-21 10:59:40 -08:00
28186bc0ce wip 2025-11-20 18:18:47 -08:00
20 changed files with 784 additions and 392 deletions

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@ -1 +1 @@
<sip:yellow@probablycorey.sip.twilio.com;transport=tls>;auth_pass=zgm-kwx2bug5hwf3YGF;unregister_on_exit=yes;regint=300 <sip:yellow@probablycorey.sip.twilio.com;transport=tls>;auth_pass=zgm-kwx2bug5hwf3YGF;unregister_on_exit=yes

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@ -51,13 +51,17 @@ module stun.so
module turn.so module turn.so
module ice.so module ice.so
# STUN Server
stun_host stun.l.google.com
stun_port 19302
module httpd.so module httpd.so
#------------------------------------------------------------------------------ #------------------------------------------------------------------------------
# Temporary Modules (loaded then unloaded) # Temporary Modules (loaded then unloaded)
module_tmp uuid.so module uuid.so
module_tmp account.so module account.so
#------------------------------------------------------------------------------ #------------------------------------------------------------------------------

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@ -0,0 +1,108 @@
import { $ } from "bun"
import { writeFileSync } from "fs"
const AP_SERVICE_FILE = "/etc/systemd/system/phone-ap.service"
const WEB_SERVICE_FILE = "/etc/systemd/system/phone-web.service"
const PHONE_SERVICE_FILE = "/etc/systemd/system/phone.service"
export const setupServices = async (installDir: string) => {
console.log("\nInstalling systemd services...")
// Detect user from environment or use default
// SUDO_USER is set when running with sudo, which is what we want
const serviceUser = process.env.SERVICE_USER || process.env.SUDO_USER || process.env.USER || "corey"
const userUid = await $`id -u ${serviceUser}`.text().then((s) => s.trim())
console.log(`Setting up services for user: ${serviceUser} (UID: ${userUid})`)
// Find where bun is installed
const bunPath = await $`which bun`
.quiet()
.nothrow()
.text()
.then((p) => p.trim())
if (!bunPath) {
console.error("Error: bun not found in PATH. Please ensure bun is available system-wide.")
process.exit(1)
}
console.log(`Using bun at: ${bunPath}`)
// Create AP monitor service
const apServiceContent = `[Unit]
Description=Phone WiFi AP Monitor
After=network.target
Before=phone-web.service
[Service]
Type=simple
ExecStart=${bunPath} ${installDir}/src/services/ap-monitor.ts
Restart=on-failure
RestartSec=5
StandardOutput=journal
StandardError=journal
[Install]
WantedBy=multi-user.target
`
writeFileSync(AP_SERVICE_FILE, apServiceContent, "utf8")
console.log("✓ Created phone-ap.service")
// Create web server service
const webServiceContent = `[Unit]
Description=Phone Web Server
After=network.target phone-ap.service
[Service]
Type=simple
ExecStart=${bunPath} ${installDir}/src/services/server/server.tsx
WorkingDirectory=${installDir}
Restart=on-failure
RestartSec=5
StandardOutput=journal
StandardError=journal
[Install]
WantedBy=multi-user.target
`
writeFileSync(WEB_SERVICE_FILE, webServiceContent, "utf8")
console.log("✓ Created phone-web.service")
// Create phone service (system service with environment variables for audio access)
const phoneServiceContent = `[Unit]
Description=Phone Application
After=network.target sound.target
Requires=sound.target
[Service]
Type=simple
User=${serviceUser}
Group=audio
Environment=XDG_RUNTIME_DIR=/run/user/${userUid}
Environment=DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/${userUid}/bus
ExecStart=${bunPath} ${installDir}/src/main.ts
WorkingDirectory=${installDir}
EnvironmentFile=${installDir}/.env
Restart=on-failure
RestartSec=5
StandardOutput=journal
StandardError=journal
[Install]
WantedBy=multi-user.target
`
writeFileSync(PHONE_SERVICE_FILE, phoneServiceContent, "utf8")
console.log("✓ Created phone.service")
await $`systemctl daemon-reload`
await $`systemctl enable phone-ap.service`
await $`systemctl enable phone-web.service`
await $`systemctl enable phone.service`
console.log("✓ Services enabled")
console.log("\nRestarting the services...")
await $`systemctl restart phone-ap.service`
await $`systemctl restart phone-web.service`
await $`systemctl restart phone.service`
console.log("✓ Services restarted")
}

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@ -1,5 +1,4 @@
import { $ } from "bun" import { $ } from "bun"
import { writeFileSync } from "fs"
console.log(` console.log(`
========================================== ==========================================
@ -15,9 +14,8 @@ if (process.getuid && process.getuid() !== 0) {
} }
// Get install directory from argument or use default // Get install directory from argument or use default
const INSTALL_DIR = process.argv[2] || "/home/corey/phone" const defaultUser = process.env.USER || "corey"
const AP_SERVICE_FILE = "/etc/systemd/system/phone-ap.service" const INSTALL_DIR = process.argv[2] || `/home/${defaultUser}/phone`
const WEB_SERVICE_FILE = "/etc/systemd/system/phone-web.service"
console.log(`Install directory: ${INSTALL_DIR}`) console.log(`Install directory: ${INSTALL_DIR}`)
@ -32,82 +30,6 @@ console.log(`✓ Dependencies installed`)
console.log("\nInstalling Baresip...") console.log("\nInstalling Baresip...")
await $`sudo apt install -y baresip` await $`sudo apt install -y baresip`
console.log("\nInstalling systemd services...")
// Find where bun is installed
const bunPath = await $`which bun`
.quiet()
.nothrow()
.text()
.then((p) => p.trim())
if (!bunPath) {
console.error("Error: bun not found in PATH. Please ensure bun is available system-wide.")
process.exit(1)
}
console.log(`Using bun at: ${bunPath}`)
// Create AP monitor service
const apServiceContent = `[Unit]
Description=Phone WiFi AP Monitor
After=network.target
Before=phone-web.service
[Service]
Type=simple
ExecStart=${bunPath} ${INSTALL_DIR}/services/ap-monitor.ts
Restart=on-failure
RestartSec=5
StandardOutput=journal
StandardError=journal
[Install]
WantedBy=multi-user.target
`
writeFileSync(AP_SERVICE_FILE, apServiceContent, "utf8")
console.log("✓ Created phone-ap.service")
// Create web server service
const webServiceContent = `[Unit]
Description=Phone Web Server
After=network.target phone-ap.service
[Service]
Type=simple
ExecStart=${bunPath} ${INSTALL_DIR}/services/server/server.tsx
WorkingDirectory=${INSTALL_DIR}
Restart=on-failure
RestartSec=5
StandardOutput=journal
StandardError=journal
[Install]
WantedBy=multi-user.target
`
writeFileSync(WEB_SERVICE_FILE, webServiceContent, "utf8")
console.log("✓ Created phone-web.service")
await $`systemctl daemon-reload`
await $`systemctl enable phone-ap.service`
await $`systemctl enable phone-web.service`
console.log("✓ Services enabled")
console.log("\nStarting the services...")
await $`systemctl start phone-ap.service`
await $`systemctl start phone-web.service`
console.log("✓ Services started")
console.log(` console.log(`
========================================== Bootstrap complete!
Bootstrap complete!
==========================================
Both services are now running and will start automatically on boot:
- phone-ap.service: Monitors WiFi and manages AP
- phone-web.service: Web server for configuration
How it works:
- If connected to WiFi: Access at http://phone.local
- If NOT connected: WiFi AP "phone-setup" will start automatically
Connect to the AP at the same address http://phone.local
To check status use ./cli
`) `)

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@ -2,8 +2,9 @@
import { $ } from "bun" import { $ } from "bun"
const defaultUser = process.env.USER ?? "corey"
const PI_HOST = process.env.PI_HOST ?? "phone.local" const PI_HOST = process.env.PI_HOST ?? "phone.local"
const PI_DIR = process.env.PI_DIR ?? "/home/corey/phone" const PI_DIR = process.env.PI_DIR ?? `/home/${defaultUser}/phone`
// Parse command line arguments // Parse command line arguments
const shouldBootstrap = process.argv.includes("--bootstrap") const shouldBootstrap = process.argv.includes("--bootstrap")
@ -40,22 +41,10 @@ if (shouldBootstrap) {
// make console beep // make console beep
await $`afplay /System/Library/Sounds/Blow.aiff` await $`afplay /System/Library/Sounds/Blow.aiff`
// Always check if services exist and restart them (whether we bootstrapped or not) // Always set up services on every deploy
console.log("Checking for existing services...") console.log("Setting up services...")
const apServiceExists = await $`ssh ${PI_HOST} "systemctl is-enabled phone-ap.service"` await $`ssh ${PI_HOST} "sudo bun ${PI_DIR}/scripts/setup-services.ts ${PI_DIR}"`
.nothrow() console.log("✓ Services configured and running\n")
.quiet()
const webServiceExists = await $`ssh ${PI_HOST} "systemctl is-enabled phone-web.service"`
.nothrow()
.quiet()
if (apServiceExists.exitCode === 0 && webServiceExists.exitCode === 0) {
console.log("Restarting services...")
await $`ssh ${PI_HOST} "sudo systemctl restart phone-ap.service phone-web.service"`
console.log("✓ Services restarted\n")
} else if (!shouldBootstrap) {
console.log("Services not installed. Run with --bootstrap to install.\n")
}
console.log(` console.log(`
Deploy complete! Deploy complete!

15
scripts/setup-services.ts Normal file
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@ -0,0 +1,15 @@
#!/usr/bin/env bun
import { setupServices } from "./bootstrap-services"
// Get install directory from argument or use default
const defaultUser = process.env.USER || "corey"
const INSTALL_DIR = process.argv[2] || `/home/${defaultUser}/phone`
console.log(`Setting up services for: ${INSTALL_DIR}`)
await setupServices(INSTALL_DIR)
console.log(`
Services configured and running!
`)

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@ -19,7 +19,7 @@ const agent = new Agent({
}) })
// Set up event handlers // Set up event handlers
const player = await Buzz.defaultPlayer() const player = await Buzz.player()
let playback = player.playStream() let playback = player.playStream()
agent.events.connect((event) => { agent.events.connect((event) => {
@ -43,7 +43,7 @@ agent.events.connect((event) => {
await agent.start() await agent.start()
// Continuously stream audio // Continuously stream audio
const recorder = await Buzz.defaultRecorder() const recorder = await Buzz.recorder()
const recording = recorder.start() const recording = recorder.start()
for await (const chunk of recording.stream()) { for await (const chunk of recording.stream()) {
agent.sendAudio(chunk) agent.sendAudio(chunk)
@ -53,7 +53,7 @@ for await (const chunk of recording.stream()) {
## VAD Pattern ## VAD Pattern
```typescript ```typescript
const recorder = await Buzz.defaultRecorder() const recorder = await Buzz.recorder()
const recording = recorder.start() const recording = recorder.start()
const buffer = new RollingBuffer() const buffer = new RollingBuffer()

528
src/buzz/README.md Normal file
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@ -0,0 +1,528 @@
# Buzz
High-level audio library for Bun using ALSA with streaming support and voice activity detection.
## Features
- Play audio files with repeat option
- Generate and play multi-frequency tones (dial tones, DTMF, etc.)
- Stream audio playback with buffer tracking
- Record audio to stream or file (WAV)
- Volume control via ALSA mixer
- Device discovery and selection
- Voice activity detection via RMS calculation
- Type-safe TypeScript API with namespace types
- Zero external dependencies (uses ALSA `aplay` and `arecord`)
## Requirements
- Bun 1.0+
- ALSA utilities (`aplay`, `arecord`, `amixer`)
- Linux system with ALSA support
- TypeScript 5.2+
## Quick Start
```typescript
import Buzz from "./buzz"
// Play an audio file
const player = await Buzz.player()
const playback = await player.play("./sounds/greeting.wav")
await playback.finished()
// Generate a dial tone
const dialTone = await player.playTone([350, 440], Infinity) // infinite duration
await Buzz.sleep(3000)
await dialTone.stop()
// Record audio
const recorder = await Buzz.recorder()
const recording = recorder.start()
for await (const chunk of recording.stream()) {
const rms = Buzz.calculateRMS(chunk)
if (rms > 5000) {
console.log("Speech detected!")
}
}
```
## API
### Buzz Module
#### `Buzz.player(label?, format?)`
Create a player. Omit `label` to use the default playback device.
```typescript
const player = await Buzz.player() // default device
const player = await Buzz.player(undefined, { sampleRate: 16000 }) // default device with custom format
const player = await Buzz.player("USB Audio") // specific device
const player = await Buzz.player("Speaker", { sampleRate: 44100 }) // specific device with format
```
#### `Buzz.recorder(label?, format?)`
Create a recorder. Omit `label` to use the default capture device.
```typescript
const recorder = await Buzz.recorder() // default device
const recorder = await Buzz.recorder(undefined, { sampleRate: 16000 }) // default device with custom format
const recorder = await Buzz.recorder("USB Microphone") // specific device
```
#### `Buzz.setVolume(volume, label?)`
Set playback volume (0.0 to 1.0).
```typescript
await Buzz.setVolume(0.5) // 50% on default device
await Buzz.setVolume(0.8, "Speaker") // 80% on specific device
```
#### `Buzz.getVolume(label?)`
Get current playback volume.
```typescript
const volume = await Buzz.getVolume() // returns 0.0 to 1.0
```
#### `Buzz.listDevices()`
List all available audio devices.
```typescript
const devices = await Buzz.listDevices()
// [
// { id: 'plughw:0,0', card: 0, device: 0, label: 'bcm2835 Headphones', type: 'playback' },
// { id: 'plughw:1,0', card: 1, device: 0, label: 'USB Audio', type: 'capture' }
// ]
```
#### `Buzz.calculateRMS(audioChunk)`
Calculate root mean square (RMS) for voice activity detection.
```typescript
const chunk: Uint8Array = // ... audio data
const rms = Buzz.calculateRMS(chunk)
if (rms > 5000) {
console.log("Voice detected!")
}
```
### Player
#### `player.play(filePath, options?)`
Play an audio file (WAV format).
```typescript
const playback = await player.play("./sounds/beep.wav")
const playback = await player.play("./music.wav", { repeat: true })
// Wait for playback to finish
await playback.finished()
// Stop playback
await playback.stop()
```
Returns: `Buzz.Playback`
Options:
- `repeat?: boolean` - Loop the file indefinitely (default: false)
#### `player.playTone(frequencies, duration)`
Generate and play a tone with one or more frequencies.
```typescript
// Dial tone (350 Hz + 440 Hz)
const dialTone = await player.playTone([350, 440], Infinity)
// DTMF "1" key (697 Hz + 1209 Hz) for 200ms
const dtmf = await player.playTone([697, 1209], 200)
// Single frequency beep
const beep = await player.playTone([440], 1000) // 440 Hz for 1 second
```
Returns: `Buzz.Playback`
#### `player.playStream()`
Create a streaming playback handle for real-time audio.
```typescript
const stream = player.playStream()
// Write audio chunks
stream.write(audioChunk1)
stream.write(audioChunk2)
// Check if buffer is empty
if (stream.bufferEmptyFor > 1000) {
console.log("Buffer empty for 1+ seconds")
}
// Stop streaming
await stream.stop()
```
Returns: `Buzz.StreamingPlayback`
### Recorder
#### `recorder.start()`
Start recording to a stream.
```typescript
const recording = recorder.start()
for await (const chunk of recording.stream()) {
// Process audio chunks (Uint8Array)
console.log("Received", chunk.byteLength, "bytes")
}
```
Returns: `Buzz.StreamingRecording`
#### `recorder.start(outputFile)`
Start recording to a WAV file.
```typescript
const recording = recorder.start("./output.wav")
// Stop when done
await Bun.sleep(5000)
await recording.stop()
```
Returns: `Buzz.FileRecording`
## Types
All types are available under the `Buzz` namespace:
```typescript
Buzz.AudioFormat // { format?, sampleRate?, channels? }
Buzz.Device // { id, card, device, label, type }
Buzz.Playback // { isPlaying, stop(), finished() }
Buzz.StreamingPlayback // { isPlaying, write(), stop(), bufferEmptyFor }
Buzz.StreamingRecording // { isRecording, stream(), stop() }
Buzz.FileRecording // { isRecording, stop() }
Buzz.Player // Player class type
Buzz.Recorder // Recorder class type
```
## Audio Format
Default format: `S16_LE`, 16000 Hz, mono
```typescript
type AudioFormat = {
format?: string // e.g., "S16_LE", "S32_LE"
sampleRate?: number // e.g., 16000, 44100, 48000
channels?: number // 1 = mono, 2 = stereo
}
```
Common formats:
- **Phone quality**: `{ sampleRate: 8000, channels: 1 }`
- **Voice/AI**: `{ sampleRate: 16000, channels: 1 }` (default)
- **CD quality**: `{ sampleRate: 44100, channels: 2 }`
- **Professional**: `{ sampleRate: 48000, channels: 2 }`
## Examples
### Voice Activity Detection
```typescript
import Buzz from "./buzz"
const recorder = await Buzz.recorder()
const player = await Buzz.player()
const recording = recorder.start()
let talking = false
for await (const chunk of recording.stream()) {
const rms = Buzz.calculateRMS(chunk)
if (rms > 5000 && !talking) {
console.log("🗣️ Started talking")
talking = true
} else if (rms < 1000 && talking) {
console.log("🤫 Stopped talking")
talking = false
}
}
```
### Streaming Playback with Buffer Tracking
```typescript
import Buzz from "./buzz"
const player = await Buzz.player()
const stream = player.playStream()
// Simulate receiving audio chunks from network
const chunks = [chunk1, chunk2, chunk3] // Uint8Array[]
for (const chunk of chunks) {
stream.write(chunk)
// Wait until buffer is nearly empty before requesting more
while (stream.bufferEmptyFor < 500) {
await Bun.sleep(100)
}
}
await stream.stop()
```
### Dial Tone with Voice Detection
```typescript
import Buzz from "./buzz"
await Buzz.setVolume(0.4)
const player = await Buzz.player()
const recorder = await Buzz.recorder()
// Play dial tone
const dialTone = await player.playTone([350, 440], Infinity)
// Wait for voice
const recording = recorder.start()
const vadThreshold = 5000
for await (const chunk of recording.stream()) {
const rms = Buzz.calculateRMS(chunk)
if (rms > vadThreshold) {
console.log("Voice detected, stopping dial tone")
await dialTone.stop()
break
}
}
```
### Play Sound Effects
```typescript
import Buzz from "./buzz"
const player = await Buzz.player()
// Play multiple sounds in sequence
const sounds = ["./start.wav", "./beep.wav", "./end.wav"]
for (const sound of sounds) {
const playback = await player.play(sound)
await playback.finished()
}
```
### Background Music Loop
```typescript
import Buzz from "./buzz"
const player = await Buzz.player()
// Play background music on repeat
const bgMusic = await player.play("./background.wav", { repeat: true })
// Stop after 30 seconds
await Bun.sleep(30000)
await bgMusic.stop()
```
### Record to File
```typescript
import Buzz from "./buzz"
const recorder = await Buzz.recorder()
console.log("Recording for 10 seconds...")
const recording = recorder.start("./output.wav")
await Bun.sleep(10000)
await recording.stop()
console.log("Saved to output.wav")
```
### Multi-Device Setup
```typescript
import Buzz from "./buzz"
// List all devices
const devices = await Buzz.listDevices()
console.log("Available devices:", devices)
// Use specific devices
const speaker = await Buzz.player("Speaker")
const mic = await Buzz.recorder("USB Microphone")
// Independent volume control
await Buzz.setVolume(0.8, "Speaker")
await Buzz.setVolume(1.0, "Headphones")
```
## Architecture
### ALSA Backend
Buzz wraps ALSA command-line tools (`aplay`, `arecord`) via Bun's subprocess API:
- **Playback**: Spawns `aplay` with stdin pipe for streaming or file path for file playback
- **Recording**: Spawns `arecord` with stdout pipe for streaming or file path for WAV output
- **Volume**: Uses `amixer` for volume control
**Benefits:**
- **Simple**: No C bindings or FFI required
- **Reliable**: ALSA tools are battle-tested
- **Flexible**: Full format support (sample rates, channels, encodings)
- **Portable**: Works on any Linux system with ALSA
### Streaming Architecture
Streaming playback uses Bun's subprocess stdin pipe:
1. Spawn `aplay` with raw audio format and stdin input
2. Write audio chunks to process stdin as they arrive
3. Track buffer duration based on bytes written
4. Calculate `bufferEmptyFor` using performance timestamps
This enables:
- Real-time playback of network streams (WebSocket, API responses)
- Buffer management for smooth playback
- Low-latency audio (<100ms with proper buffering)
### Voice Activity Detection
`calculateRMS()` computes the root mean square of audio samples:
```
RMS = sqrt(sum(sample²) / count)
```
This provides a simple but effective measure of audio energy:
- Silence: RMS < 1000
- Noise: RMS 1000-5000
- Speech: RMS > 5000
Adjust thresholds based on your microphone and environment.
## Device Selection
### By Default (Recommended)
```typescript
const player = await Buzz.player()
const recorder = await Buzz.recorder()
```
Uses ALSA default device (usually correct).
### By Label
```typescript
const devices = await Buzz.listDevices()
// Find device with label containing "USB"
const usbDevice = devices.find(d => d.label.includes("USB"))
const player = await Buzz.player(usbDevice.label)
```
Useful for multi-device setups (USB audio, HDMI, headphones).
## Error Handling
```typescript
try {
const player = await Buzz.player()
} catch (err) {
if (err.message.includes("No playback devices found")) {
console.error("No audio output devices available")
}
}
try {
await Buzz.setVolume(0.5)
} catch (err) {
if (err.message.includes("Failed to set volume")) {
console.error("Could not control volume (check mixer permissions)")
}
}
```
## Troubleshooting
### No devices found
Check ALSA devices:
```bash
aplay -l # list playback devices
arecord -l # list capture devices
```
### Volume control fails
Check mixer controls:
```bash
amixer scontrols
amixer sget Master
```
### Crackling or distortion
Try different buffer sizes by adjusting format:
```typescript
const player = await Buzz.player(undefined, {
sampleRate: 16000,
channels: 1,
format: "S16_LE"
})
```
### Device already in use
Only one process can use an ALSA device at a time. Stop other audio applications or use PulseAudio/PipeWire for mixing.
## Design Philosophy
- **Simple by default** - `player()` and `recorder()` work out of the box without arguments
- **Streaming-first** - Built for real-time audio (AI voice, telephony, WebRTC)
- **Type-safe** - Namespace types provide autocomplete and compile-time safety
- **Flexible** - Support for files, tones, and streams
- **Minimal dependencies** - Uses standard ALSA tools, no native bindings
## Performance
- **Latency**: ~50-100ms for streaming playback (depends on buffering)
- **CPU**: Minimal overhead (subprocess spawning + pipe I/O)
- **Memory**: Efficient streaming (no need to load entire files)
- **Voice detection**: `calculateRMS()` is fast (~1µs per chunk on modern hardware)
## References
- [ALSA documentation](https://www.alsa-project.org/wiki/Main_Page)
- [Bun subprocess API](https://bun.sh/docs/api/spawn)
- [Audio sample formats](https://en.wikipedia.org/wiki/Audio_bit_depth)

View File

@ -12,13 +12,9 @@ import {
type FileRecording as FileRecordingType, type FileRecording as FileRecordingType,
} from "./utils.js" } from "./utils.js"
const defaultPlayer = (format?: AudioFormatType) => PlayerClass.create({ format }) const player = (label?: string, format?: AudioFormatType) => PlayerClass.create({ label, format })
const player = (label: string, format?: AudioFormatType) => PlayerClass.create({ label, format }) const recorder = (label?: string, format?: AudioFormatType) =>
const defaultRecorder = (format?: AudioFormatType) => RecorderClass.create({ format })
const recorder = (label: string, format?: AudioFormatType) =>
RecorderClass.create({ label, format }) RecorderClass.create({ label, format })
const getVolumeControl = async (cardNumber?: number): Promise<string> => { const getVolumeControl = async (cardNumber?: number): Promise<string> => {
@ -85,9 +81,7 @@ const getVolume = async (label?: string): Promise<number> => {
const Buzz = { const Buzz = {
listDevices, listDevices,
defaultPlayer,
player, player,
defaultRecorder,
recorder, recorder,
setVolume, setVolume,
getVolume, getVolume,

View File

@ -36,7 +36,7 @@ type PhoneContext = {
type PhoneService = Service<typeof phoneMachine> type PhoneService = Service<typeof phoneMachine>
const player = await Buzz.defaultPlayer() const player = await Buzz.player()
let dialTonePlayback: Buzz.Playback | undefined let dialTonePlayback: Buzz.Playback | undefined
export const runPhone = async (agentId: string, agentKey: string) => { export const runPhone = async (agentId: string, agentKey: string) => {
@ -46,16 +46,18 @@ export const runPhone = async (agentId: string, agentKey: string) => {
using rotaryInUse = gpio.input(22, { pull: "up", debounce: 3 }) using rotaryInUse = gpio.input(22, { pull: "up", debounce: 3 })
using rotaryNumber = gpio.input(23, { pull: "up", debounce: 3 }) using rotaryNumber = gpio.input(23, { pull: "up", debounce: 3 })
await Buzz.setVolume(0.4) await Buzz.setVolume(0.2)
log(`📞 Phone is ${hook.value ? "off hook" : "on hook"}`) log(`📞 Phone is ${hook.value ? "off hook" : "on hook"}`)
playStartRing(ringer)
const phoneService = interpret(phoneMachine, () => {}) const phoneService = interpret(phoneMachine, () => {})
listenForPhoneEvents(phoneService, hook, rotaryInUse, rotaryNumber) listenForPhoneEvents(phoneService, hook, rotaryInUse, rotaryNumber)
const baresip = await startBaresip(phoneService, hook, ringer) const baresip = await startBaresip(phoneService, hook, ringer)
phoneService.send({ type: "config", baresip, agentId, agentKey, ringer }) phoneService.send({ type: "config", baresip, agentId, agentKey, ringer })
process.on("SIGINT", () => cleanup(baresip)) process.on("SIGINT", () => cleanup(baresip, ringer))
process.on("SIGTERM", () => cleanup(baresip)) process.on("SIGTERM", () => cleanup(baresip, ringer))
// Keep process running // Keep process running
await new Promise(() => {}) await new Promise(() => {})
@ -134,9 +136,10 @@ const startBaresip = async (phoneService: PhoneService, hook: GPIO.Input, ringer
return baresip return baresip
} }
const cleanup = (baresip: Baresip) => { const cleanup = (baresip: Baresip, ringer: GPIO.Output) => {
try { try {
log("🛑 Shutting down, stopping agent process") log("🛑 Shutting down, stopping agent process")
playExitRing(ringer)
baresip.kill() baresip.kill()
} catch (error) { } catch (error) {
log.error("Error during shutdown:", error) log.error("Error during shutdown:", error)
@ -189,7 +192,7 @@ const startListening = (service: Service<typeof phoneMachine>, agent: Agent) =>
const abortAgent = new AbortController() const abortAgent = new AbortController()
new Promise<void>(async (resolve) => { new Promise<void>(async (resolve) => {
const recorder = await Buzz.defaultRecorder() const recorder = await Buzz.recorder()
const listenPlayback = recorder.start() const listenPlayback = recorder.start()
let backgroundNoisePlayback: Buzz.Playback | undefined let backgroundNoisePlayback: Buzz.Playback | undefined
let waitingForVoice = true let waitingForVoice = true
@ -384,6 +387,27 @@ const digitIncrement = (ctx: PhoneContext) => {
return ctx return ctx
} }
const playStartRing = async (ringer: GPIO.Output) => {
// Three quick beeps, getting faster = energetic/welcoming
ringer.value = 1
await Bun.sleep(80)
ringer.value = 0
await Bun.sleep(120)
ringer.value = 1
await Bun.sleep(80)
ringer.value = 0
await Bun.sleep(100)
ringer.value = 1
await Bun.sleep(80)
ringer.value = 0
}
const playExitRing = async (ringer: GPIO.Output) => {
ringer.value = 0 // Always try and turn it off!
}
const t = transition const t = transition
const r = reduce const r = reduce
const a = action const a = action

View File

@ -1,173 +0,0 @@
# Bun FFI Learnings
After researching GitHub examples and Bun's FFI documentation, here's what I found surprising and helpful.
## Surprising Discoveries
### 1. **String Handling is Simpler Than Expected**
I initially thought you'd need `CString` everywhere, but:
- For **args**: `FFIType.cstring` just needs `ptr(Buffer.from(str + "\0"))`
- For **returns**: `FFIType.cstring` automatically converts pointers to JS strings
- `CString` is mainly for **reading** C strings from pointers, not passing them
**Example from real code:**
```javascript
const str = Buffer.from("hello\0", "utf8");
myFunction(ptr(str)); // Clean and simple!
```
### 2. **No Type Wrappers Needed**
Unlike Node-FFI, Bun doesn't require defining structs or complex type wrappers. Just:
```javascript
add: {
args: [FFIType.i32, FFIType.i32],
returns: FFIType.i32,
}
```
### 3. **TinyCC JIT Compilation**
Bun embeds TinyCC and JIT-compiles C bindings on the fly. This means:
- 2-6x faster than Node-API
- Zero build step for type conversions
- Direct memory access without serialization
## Helpful Patterns
### Pattern 1: String Helper
```typescript
import { ptr } from "bun:ffi"
const cstr = (s: string) => ptr(Buffer.from(s + "\0"))
// Usage:
gpiod.open(cstr("/dev/gpiochip0"))
```
### Pattern 2: Resource Cleanup
Always use cleanup handlers:
```javascript
const cleanup = () => {
lib.symbols.release(resource)
lib.symbols.close(chip)
}
process.on("SIGINT", cleanup)
process.on("SIGTERM", cleanup)
```
### Pattern 3: Destructuring Symbols
```javascript
const {
symbols: { functionName }
} = dlopen(path, { /* defs */ })
// Call directly:
functionName(arg1, arg2)
```
## Common Mistakes to Avoid
1. **Don't forget null terminators** - `Buffer.from(str + "\0")` not `Buffer.from(str)`
2. **Pointer lifetime** - Keep TypedArrays alive while C code uses them
3. **Type mismatches** - `FFIType.i32` vs `FFIType.u32` matters!
4. **Missing cleanup** - C libraries don't have garbage collection
## Best Practices from Real Examples
1. **Use `suffix` for cross-platform library loading:**
```javascript
import { suffix } from "bun:ffi"
dlopen(`libname.${suffix}`, { /* ... */ })
```
2. **Check for null on resource creation:**
```javascript
const chip = lib.gpiod_chip_open(cstr(path))
if (!chip) {
console.error("Failed to open")
process.exit(1)
}
```
3. **Free configs after use:**
```javascript
const config = lib.create_config()
// ... use config ...
lib.free_config(config) // Don't leak!
```
## What Makes Bun FFI Special
- **Performance**: JIT compilation beats traditional FFI
- **Simplicity**: No build tools, no gyp, no node-gyp nightmares
- **TypeScript native**: Works seamlessly with TS type system
- **Built-in**: Ships with Bun, zero dependencies
## Hard-Won Lessons from GPIO Implementation
### 1. **Enum values MUST match the C header exactly**
We spent hours debugging because our constants were off by one:
```typescript
// WRONG - missing GPIOD_LINE_BIAS_AS_IS
export const GPIOD_LINE_BIAS_UNKNOWN = 1 // Actually should be 2!
export const GPIOD_LINE_BIAS_DISABLED = 2 // Actually should be 3!
export const GPIOD_LINE_BIAS_PULL_UP = 3 // Actually should be 4!
// CORRECT - includes AS_IS at position 1
export const GPIOD_LINE_BIAS_AS_IS = 1
export const GPIOD_LINE_BIAS_UNKNOWN = 2
export const GPIOD_LINE_BIAS_DISABLED = 3
export const GPIOD_LINE_BIAS_PULL_UP = 4
export const GPIOD_LINE_BIAS_PULL_DOWN = 5
```
**Lesson:** Always grep the header file for the complete enum, don't assume!
### 2. **Hardware debouncing requires correct constants**
With wrong constants, we were accidentally passing `BIAS_DISABLED` instead of `BIAS_PULL_UP`, which meant:
- No pull resistor (pin floated)
- Debouncing didn't work at all
- Got 6+ events per button press
After fixing: **Clean single events with 1ms debounce via kernel!**
### 3. **Edge detection is event-driven, not polling**
Don't poll `get_value()` in a loop! Use:
- `gpiod_line_request_wait_edge_events()` - blocks until interrupt
- `gpiod_line_request_read_edge_events()` - reads queued events
- Much more efficient, CPU sleeps until hardware event
### 4. **TypedArray to pointer needs `ptr()`**
When passing arrays to C functions:
```typescript
const offsets = new Uint32Array([21])
gpiod.gpiod_line_config_add_line_settings(
lineConfig,
ptr(offsets), // Need ptr() wrapper!
1,
lineSettings
)
```
### 5. **Signal handling for clean shutdown**
Generators don't run `finally` blocks if abandoned. Need:
```typescript
let shouldExit = false
process.on("SIGINT", () => { shouldExit = true })
while (!shouldExit) {
const ret = wait_edge_events(request, 100_000_000) // Use timeout!
// ...
}
```
### 6. **Button wiring determines logic**
- **GND button + pull-UP**: Press = FALLING edge (HIGH→LOW)
- **VCC button + pull-DOWN**: Press = RISING edge (LOW→HIGH)
Always check initial pin state to verify wiring!
## Resources Used
- Official Bun FFI docs: https://bun.com/docs/runtime/ffi
- libgpiod v2 C API: https://libgpiod.readthedocs.io/en/latest/core_api.html
- Python bindings examples: https://github.com/brgl/libgpiod/tree/master/bindings/python/examples
- Real examples: GitHub searches for bun FFI projects
- Community discussions: Bun issue tracker and HN threads

View File

@ -115,12 +115,6 @@ async function stopAP() {
async function checkAndManageAP() { async function checkAndManageAP() {
const connected = await isConnectedToWiFi() const connected = await isConnectedToWiFi()
console.log(
`[checkAndManageAP] WiFi: ${connected ? "connected" : "disconnected"}, AP: ${
apRunning ? "running" : "stopped"
}`
)
if (connected && apRunning) { if (connected && apRunning) {
console.log("[checkAndManageAP] WiFi connected and AP running → stopping AP") console.log("[checkAndManageAP] WiFi connected and AP running → stopping AP")
await stopAP() await stopAP()
@ -134,7 +128,7 @@ async function checkAndManageAP() {
const savedNetwork = await findAvailableSavedNetwork() const savedNetwork = await findAvailableSavedNetwork()
if (savedNetwork) { if (savedNetwork) {
console.log( console.log(
`[checkAndManageAP] Found available saved network: ${savedNetwork}, attempting connection...` `[checkAndManageAP] Found available saved network: ${savedNetwork}, attempting connection...`,
) )
// Try to connect first // Try to connect first
@ -230,6 +224,12 @@ async function tryConnect(connectionName: string): Promise<boolean> {
} }
// Initial check // Initial check
const connected = await isConnectedToWiFi()
console.log(
`[checkAndManageAP] WiFi: ${connected ? "connected" : "disconnected"}, AP: ${
apRunning ? "running" : "stopped"
}`,
)
await checkAndManageAP() await checkAndManageAP()
// Check periodically // Check periodically

View File

@ -16,11 +16,6 @@ export const IndexPage = () => (
</label> </label>
<button type="submit">Connect to Network</button> <button type="submit">Connect to Network</button>
</form> </form>
<footer>
<small>
<a href="/logs">📋 View Service Logs</a>
</small>
</footer>
<script dangerouslySetInnerHTML={{__html: ` <script dangerouslySetInnerHTML={{__html: `
(async () => { (async () => {

View File

@ -16,7 +16,18 @@ export const Layout = ({ title, children, refresh }: LayoutProps) => (
<link rel="stylesheet" href="/pico.css" /> <link rel="stylesheet" href="/pico.css" />
</head> </head>
<body> <body>
<main class="container">{children}</main> <main class="container">
<nav>
<ul>
<li><strong> Phone</strong></li>
</ul>
<ul>
<li><a href="/">WiFi Setup</a></li>
<li><a href="/logs">Logs</a></li>
</ul>
</nav>
{children}
</main>
</body> </body>
</html> </html>
); );

View File

@ -1,62 +1,40 @@
import { Layout } from "./Layout"; import { Layout } from "./Layout";
type LogsPageProps = { type LogsPageProps = {
service: string;
logs: string; logs: string;
}; };
export const LogsPage = ({ logs }: LogsPageProps) => ( export const LogsPage = ({ service, logs }: LogsPageProps) => (
<Layout title="Service Logs"> <Layout title="Service Logs">
<h1>📋 Service Logs</h1> <h1>📋 Service Logs</h1>
<p>
<small> <div role="group">
<label> <a
<input type="checkbox" id="auto-refresh" checked /> Auto-refresh href="/logs?service=phone-ap"
</label> role="button"
{" | "} aria-current={service === "phone-ap" ? "true" : undefined}
<a href="/"> Back</a> >
</small> 📡 WiFi AP
</p> </a>
<pre> <a
<code id="logs-content">{logs.trim()}</code> href="/logs?service=phone-web"
role="button"
aria-current={service === "phone-web" ? "true" : undefined}
>
🌐 Web Server
</a>
<a
href="/logs?service=phone"
role="button"
aria-current={service === "phone" ? "true" : undefined}
>
Phone App
</a>
</div>
<pre style="margin-top: 1rem;">
<code>{logs.trim()}</code>
</pre> </pre>
<script>{`
let interval = null;
const checkbox = document.getElementById('auto-refresh');
const logsContent = document.getElementById('logs-content');
async function refreshLogs() {
try {
const res = await fetch('/api/logs');
const data = await res.json();
logsContent.textContent = data.logs;
} catch (error) {
console.error('Failed to refresh logs:', error);
}
}
function startRefresh() {
if (interval) clearInterval(interval);
interval = setInterval(refreshLogs, 5000);
}
function stopRefresh() {
if (interval) {
clearInterval(interval);
interval = null;
}
}
checkbox.addEventListener('change', (e) => {
if (e.target.checked) {
startRefresh();
} else {
stopRefresh();
}
});
// Start auto-refresh by default
startRefresh();
`}</script>
</Layout> </Layout>
); );

View File

@ -1,5 +1,3 @@
#!/usr/bin/env bun
import { Hono } from "hono" import { Hono } from "hono"
import { join } from "node:path" import { join } from "node:path"
import { $ } from "bun" import { $ } from "bun"
@ -36,30 +34,24 @@ app.get("/api/networks", async (c) => {
} }
}) })
// API endpoint to get logs (for auto-refresh)
app.get("/api/logs", async (c) => {
try {
const logs =
await $`journalctl -u phone-ap.service -u phone-web.service -n 200 --no-pager`.text()
return c.json({ logs: logs.trim() })
} catch (error) {
return c.json({ logs: "", error: String(error) }, 500)
}
})
// Main WiFi configuration page // Main WiFi configuration page
app.get("/", (c) => { app.get("/", (c) => {
return c.html(<IndexPage />) return c.html(<IndexPage />)
}) })
// Service logs with auto-refresh // Service logs
app.get("/logs", async (c) => { app.get("/logs", async (c) => {
const service = c.req.query("service") || "phone-ap"
const validServices = ["phone-ap", "phone-web", "phone"]
// Default to phone-ap if invalid service
const selectedService = validServices.includes(service) ? service : "phone-ap"
try { try {
const logs = const logs = await $`journalctl -u ${selectedService}.service -n 200 --no-pager --no-hostname`.text()
await $`journalctl -u phone-ap.service -u phone-web.service -n 200 --no-pager`.text() return c.html(<LogsPage service={selectedService} logs={logs} />)
return c.html(<LogsPage logs={logs} />)
} catch (error) { } catch (error) {
throw new Error(`Failed to fetch logs: ${error}`) return c.html(<LogsPage service={selectedService} logs={`Error loading logs: ${error}`} />)
} }
}) })
@ -93,7 +85,8 @@ app.post("/save", async (c) => {
return response return response
}) })
export default { port: 80, fetch: app.fetch } const port = process.env.PORT ? Number(process.env.PORT) : 80
export default { port, fetch: app.fetch }
console.log("Server running on http://0.0.0.0:80") console.log(`Server running on http://0.0.0.0:${port}`)
console.log("Access via WiFi or AP at http://phone.local") console.log("Access via WiFi or AP at http://phone.local")

View File

@ -21,7 +21,7 @@ console.log("")
// Test 2: Create player // Test 2: Create player
console.log("🔊 Creating default player...") console.log("🔊 Creating default player...")
try { try {
const player = await Buzz.defaultPlayer() const player = await Buzz.player()
console.log("✅ Player created\n") console.log("✅ Player created\n")
// Test 3: Play sound file // Test 3: Play sound file
@ -42,7 +42,7 @@ try {
// Test 5: Create recorder // Test 5: Create recorder
console.log("🎤 Creating default recorder...") console.log("🎤 Creating default recorder...")
try { try {
const recorder = await Buzz.defaultRecorder() const recorder = await Buzz.recorder()
console.log("✅ Recorder created\n") console.log("✅ Recorder created\n")
// Test 6: Stream recording with RMS // Test 6: Stream recording with RMS

View File

@ -7,8 +7,8 @@ const runPhoneSystem = async (agentId: string, apiKey: string) => {
console.log("📞 Phone System Starting\n") console.log("📞 Phone System Starting\n")
await Buzz.setVolume(0.4) await Buzz.setVolume(0.4)
const recorder = await Buzz.defaultRecorder() const recorder = await Buzz.recorder()
const player = await Buzz.defaultPlayer() const player = await Buzz.player()
const agent = new Agent({ const agent = new Agent({
agentId, agentId,

View File

@ -1,6 +1,7 @@
import Buzz from "../buzz/index.ts" import Buzz from "../buzz/index.ts"
import { join } from "path" import { join } from "path"
import { random } from "./index.ts" import { random } from "./index.ts"
import { log } from "console"
export class WaitingSounds { export class WaitingSounds {
typingPlayback?: Buzz.Playback typingPlayback?: Buzz.Playback
@ -38,39 +39,42 @@ export class WaitingSounds {
const playedSounds = new Set<string>() const playedSounds = new Set<string>()
let dir: SoundDir | undefined let dir: SoundDir | undefined
return new Promise<void>(async (resolve) => { return new Promise<void>(async (resolve) => {
// Don't start playing speaking sounds until the operator stream has been silent for a bit
while (operatorStream.bufferEmptyFor < 1500) { while (operatorStream.bufferEmptyFor < 1500) {
await Bun.sleep(100) await Bun.sleep(100)
} }
do { do {
const lastSoundDir = dir const lastSoundDir = dir
const value = Math.random() * 100
if (lastSoundDir === "body-noises") { if (lastSoundDir === "body-noises") {
dir = "apology" dir = "apology"
} else if (value > 99 && !lastSoundDir) {
dir = "body-noises"
} else if (value > 75 && !lastSoundDir) {
dir = "stalling"
} else { } else {
dir = undefined // sleep for 4-6 seconds
await Bun.sleep(1000) await Bun.sleep(4000 + Math.random() * 2000)
const value = Math.random() * 100
if (value > 95) {
dir = "body-noises"
} else {
dir = "stalling"
}
} }
if (dir) {
const speakingSound = getSound(dir, Array.from(playedSounds)) const speakingSound = getSound(dir, Array.from(playedSounds))
this.speakingPlayback = await this.player.play(speakingSound) this.speakingPlayback = await this.player.play(speakingSound)
playedSounds.add(speakingSound) playedSounds.add(speakingSound)
await this.speakingPlayback.finished() await this.speakingPlayback.finished()
}
} while (this.typingPlayback) } while (this.typingPlayback)
resolve() resolve()
}) })
} }
async stop() { async stop() {
log(`🛑 Stopping waiting sounds. Has typingPlayback: ${!!this.typingPlayback}`)
if (!this.typingPlayback) return if (!this.typingPlayback) return
await Promise.all([this.typingPlayback.stop(), this.speakingPlayback?.finished()]) await Promise.all([this.typingPlayback.stop(), this.speakingPlayback?.finished()])
log("🛑 Waiting sounds stopped")
this.typingPlayback = undefined this.typingPlayback = undefined
} }
} }