# ggwave Gotchas ## WASM - **WASM heap copies**: `encode()` returns Int8Array backed by WASM heap memory. Must copy data out (`new Uint8Array(rawBytes.length); copy.set(...)`) before using, or it gets corrupted. - **Same instance required**: Using separate ggwave instances for encode/decode causes WASM heap pointer corruption. Use one instance for both. Max 4 instances allowed. - **Encode output format**: `encode()` returns Int8Array of raw F32 *bytes*, not Float32Array. Reinterpret with `new Float32Array(bytesCopy.buffer)` for AudioBuffer. - **API naming**: README says `TxProtocolId` but actual API uses `ProtocolId`. Check `Object.keys(ggwave)` when in doubt. ## iOS Safari Audio - **AudioContext must be created synchronously** inside a user gesture handler (click/tap). Any `await` before `new AudioContext()` breaks the gesture chain and Safari blocks audio permanently for that context. - **Silent mode bypass**: `navigator.audioSession.type = 'play-and-record'` (iOS 17+) bypasses the hardware mute switch. Do NOT use `'playback'` if you also need `getUserMedia` — the `'playback'` category tells iOS "speaker only" and blocks mic access with "AudioSession category is not compatible with audio capture". - **Unlock pattern**: Create AudioContext → play a silent buffer → then await async init. Never reverse this order. ## macOS Microphone (sox + CoreAudio) - **Explicit device names produce all-zero data**: `sox -t coreaudio "MacBook Air Microphone"` gets zeros due to macOS TCC permission scoping. Only `sox -d` (default device) gets actual mic access granted to the terminal app. - **Workaround**: Change the default input device in System Settings > Sound > Input, then use `sox -d`. Or install `switchaudio-osx` (`brew install switchaudio-osx`) to change it programmatically. - **MacBook Air mic disabled when lid is closed**: If using a monitor, the laptop mic won't work. Use the monitor's mic (e.g., Studio Display) instead. - **Sample rate must match**: ggwave needs matching sample rates for encode/decode. Browser uses 48000Hz. Server must also use 48000Hz — sox will resample from the device's native rate automatically. ## Half-Duplex Audio - Both sides (server and browser) use the same audible protocol (GGWAVE_PROTOCOL_AUDIBLE_FAST). A `playing` flag stops mic processing during playback to prevent self-hearing/feedback. - The browser uses `ScriptProcessorNode` to feed mic audio frames to ggwave for decoding. Frames are accumulated to `samplesPerFrame` size before decoding. - Browser mic requires `getUserMedia` with `echoCancellation: false`, `noiseSuppression: false`, `autoGainControl: false` to preserve signal integrity. ## Response Timing - After sending a chirp, the sender must wait ~500ms before switching to listening mode. Without this gap, the receiver's response arrives while the sender is still in "playing" state and gets ignored. - The receiver should also wait ~500ms after hearing a message before playing its response. This gives the sender time to finish playback, clear its buffer, and switch to listening. - Both delays are needed: sender waits 500ms after its own playback, receiver waits 500ms before replying. Without both, the response window is missed. - Use a `sendAndWait(text, timeout)` pattern on the client: set `playing=true`, play the chirp, sleep 500ms, set `playing=false`, then await a promise that resolves when the mic decoder receives a message (or times out). ## Sample Rate - ggwave must be initialized with explicit sample rates matching the AudioContext: set `sampleRateInp`, `sampleRateOut`, and `sampleRate` on the params object. Using `getDefaultParameters()` without setting these may silently fail to decode if the AudioContext's actual rate differs from the default. - iOS may not honor the requested `sampleRate` in the AudioContext constructor. Always read `audioContext.sampleRate` after creation and pass that to ggwave, don't assume 48000. ## getUserMedia Secure Context - `navigator.mediaDevices` is `undefined` on non-secure origins. `*.local` mDNS addresses over HTTP are NOT treated as secure — only `localhost` and `127.0.0.1` are exempt. - Self-signed certs work but cause "connection is not private" browser warnings. For local dev, hosting the phone page on a separate HTTPS server or using a tunnel is cleaner.