# ggwave Gotchas ## WASM - **WASM heap copies**: `encode()` returns Int8Array backed by WASM heap memory. Must copy data out (`new Uint8Array(rawBytes.length); copy.set(...)`) before using, or it gets corrupted. - **Same instance required**: Using separate ggwave instances for encode/decode causes WASM heap pointer corruption. Use one instance for both. Max 4 instances allowed. - **Encode output format**: `encode()` returns Int8Array of raw F32 *bytes*, not Float32Array. Reinterpret with `new Float32Array(bytesCopy.buffer)` for AudioBuffer. - **API naming**: README says `TxProtocolId` but actual API uses `ProtocolId`. Check `Object.keys(ggwave)` when in doubt. ## iOS Safari Audio - **AudioContext must be created synchronously** inside a user gesture handler (click/tap). Any `await` before `new AudioContext()` breaks the gesture chain and Safari blocks audio permanently for that context. - **Silent mode bypass**: `navigator.audioSession.type = 'playback'` (iOS 17+) switches WebAudio from ringer channel to media channel, bypassing the hardware mute switch. Without this, the silent switch kills all WebAudio output. - **Unlock pattern**: Create AudioContext → play a silent buffer → then await async init. Never reverse this order. ## macOS Microphone (sox + CoreAudio) - **Explicit device names produce all-zero data**: `sox -t coreaudio "MacBook Air Microphone"` gets zeros due to macOS TCC permission scoping. Only `sox -d` (default device) gets actual mic access granted to the terminal app. - **Workaround**: Change the default input device in System Settings > Sound > Input, then use `sox -d`. Or install `switchaudio-osx` (`brew install switchaudio-osx`) to change it programmatically. - **MacBook Air mic disabled when lid is closed**: If using a monitor, the laptop mic won't work. Use the monitor's mic (e.g., Studio Display) instead. - **Sample rate must match**: ggwave needs matching sample rates for encode/decode. Browser uses 48000Hz. Server must also use 48000Hz — sox will resample from the device's native rate automatically. ## Half-Duplex Audio - Both sides (server and browser) use the same audible protocol (GGWAVE_PROTOCOL_AUDIBLE_FAST). A `playing` flag stops mic processing during playback to prevent self-hearing/feedback. 300ms gap after playback before resuming listening. - The browser uses `ScriptProcessorNode` to feed mic audio frames to ggwave for decoding. Frames are accumulated to `samplesPerFrame` size before decoding. - Browser mic requires `getUserMedia` with `echoCancellation: false`, `noiseSuppression: false`, `autoGainControl: false` to preserve signal integrity.