redraw()
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@ -1,3 +1,3 @@
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export { setup } from './setup'
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export { setup, redraw } from './setup'
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export { send, gameId } from './websocket'
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export { sessionId } from './session'
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@ -3,16 +3,21 @@ import { initWebsocket, onUpdate } from './websocket'
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const root = document.getElementById('root')!
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export let redraw = () => { }
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export function setup<G>(render: typeof renderJsx, onRender: (game: G) => Child) {
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let game: G | undefined = undefined
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redraw = () =>
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render(game ? onRender(game) : <Loading />, root)
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onUpdate((newGame: G) => {
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game = newGame
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render(game ? onRender(game) : <Loading />, root)
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redraw()
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})
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initWebsocket()
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render(game ? onRender(game) : <Loading />, root)
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redraw()
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}
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const Loading = () => <h1>Loading...</h1>
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