nose-pluto/app/nose/bin/game.tsx
2025-09-27 20:09:13 -07:00

85 lines
2.2 KiB
TypeScript

/// <reference lib="dom" />
export const game = true
import type { GameContext, InputState } from "@/shared/types"
import { rng } from "@/shared/utils.ts"
const WIDTH = 960
const HEIGHT = 540
const SPEED = 10
let x = rng(0, WIDTH)
let y = rng(0, HEIGHT)
type Cloud = { x: number; y: number; speed: number }
const clouds: Cloud[] = [
{ x: 200, y: 100, speed: 0.7 },
{ x: 500, y: 150, speed: 0.5 },
{ x: 50, y: 220, speed: 0.5 },
]
export function init() { console.log("init") }
export function update(_delta: number, input: InputState) {
if (input.pressed.has("ArrowUp") || input.pressed.has("w")) y -= 1 * SPEED
if (input.pressed.has("ArrowDown") || input.pressed.has("s")) y += 1 * SPEED
if (input.pressed.has("ArrowLeft") || input.pressed.has("a")) x -= 1 * SPEED
if (input.pressed.has("ArrowRight") || input.pressed.has("d")) x += 1 * SPEED
for (const cloud of clouds) {
cloud.x += cloud.speed
if (cloud.x > WIDTH + 80) { // off screen
cloud.x = -80
}
}
}
export function draw(ctx: GameContext) {
ctx.clear()
// sky background
ctx.rectfill(0, 0, ctx.width, ctx.height, "skyblue")
// sun
ctx.circfill(800, 100, 50, "yellow")
// grass
ctx.rectfill(0, 400, ctx.width, ctx.height, "green")
// clouds
for (const cloud of clouds) {
drawCloud(ctx, cloud.x, cloud.y)
}
// house body
ctx.rectfill(200, 250, 400, 400, "sienna")
// roof (triangle-ish with lines)
ctx.trianglefill(200, 250, 400, 250, 300, 150, "brown")
// door
ctx.rectfill(280, 320, 320, 400, "darkred")
// windows
ctx.rectfill(220, 270, 260, 310, "lightblue")
ctx.rectfill(340, 270, 380, 310, "lightblue")
// player
ctx.circfill(x, y, 10, "magenta")
ctx.circ(x, y, 11, "white")
// tree trunk
ctx.rectfill(500, 300, 540, 400, "saddlebrown")
// tree top (a few circles for puffiness)
ctx.circfill(520, 280, 40, "darkgreen")
ctx.circfill(480, 300, 40, "darkgreen")
ctx.circfill(560, 300, 40, "darkgreen")
}
function drawCloud(ctx: GameContext, x: number, y: number) {
ctx.circfill(x, y, 30, "white")
ctx.circfill(x + 30, y - 10, 40, "white")
ctx.circfill(x + 60, y, 30, "white")
ctx.circfill(x + 30, y + 10, 35, "white")
}