NO_DNS
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README.md
28
README.md
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@ -26,16 +26,40 @@ And to make sure DNS is working:
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bun dev
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open localhost:3000
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## Production Dev
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Make sure you bundle the JS:
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bun run bundle
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If you want to test (or run) production with DNS features, use `NO_DNS`:
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env NO_DNS=1 NODE_ENV=production bun start
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You can also use the package commands:
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# run without DNS
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bun prod-nodns
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# run normally
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bun prod
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## Commands
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Commands can return one of three types:
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Commands can return one of these types:
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- `string`
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- `{ error: string }`
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- `{ html: string }`
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- `{ text: string }`
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They can also `throw` to display an error.
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Additionally, you can return JS that gets immediately run in the browser using `script:`:
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- `{ html: string, script: string }`
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- `{ text: string, script: string }`
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- `{ script: string }`
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## Fonts
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Use this to examine what's inside the C64 .woff2 font file in public/vendor:
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@ -60,7 +84,7 @@ https://wakamaifondue.com/
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- [ ] "project"-based rehaul
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- [ ] game/bin/www cartridges
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- [-] pico8-style games
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- [x] init/update/draw
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- [x] init/update/draw
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- [x] simple drawing api
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- [x] gamepad support
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- [ ] sounds
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@ -7,6 +7,7 @@
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"dev": "env BUN_HOT=1 bun --hot src/server.tsx",
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"start": "bun src/server.tsx",
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"prod": "env NODE_ENV=production bun src/server.tsx",
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"prod-nodns": "env NO_DNS=1 NODE_ENV=production bun src/server.tsx",
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"build": "./scripts/build.sh",
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"runner": "env NODE_ENV=production bun run src/runner.ts",
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@ -17,6 +17,7 @@ const host = hostRaw.toString().trim()
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let dnsInit = false
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export async function initDNS() {
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if (process.env.NO_DNS) return
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if (process.env.NODE_ENV !== "production") return
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if (!await expectShellCmd("avahi-publish")) return
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@ -36,6 +37,7 @@ export async function initDNS() {
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}
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export function publishAppDNS(app: string) {
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if (process.env.NO_DNS) return
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if (process.env.NODE_ENV !== "production") return
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if (!dnsInit) throw "publishAppDNS() must be called after initDNS()"
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