This commit is contained in:
Chris Wanstrath 2025-09-28 18:26:56 -07:00
parent cea3fa32ed
commit 0ec9edd595

106
app/nose/bin/snake.ts Normal file
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/// <reference lib="dom" />
export const game = true
import type { GameContext, InputState } from "@/shared/game"
import { rng } from "@/shared/utils.ts"
const CELL = 20
const WIDTH = 30
const HEIGHT = 20
const TICK = 5
let snake: { x: number; y: number }[] = [{ x: 5, y: 5 }]
let dir = { x: 1, y: 0 }
let food = { x: rng(WIDTH) - 1, y: rng(HEIGHT) - 1 }
let dead = false
let tick = 0
export function init() {
snake = [{ x: 5, y: 5 }]
dir = { x: 1, y: 0 }
food = { x: rng(WIDTH) - 1, y: rng(HEIGHT) - 1 }
dead = false
tick = 0
}
export function update(_delta: number, input: InputState) {
if (dead) return
const keys = input.pressed
if (keys.has("ArrowUp") || keys.has("w")) dir = { x: 0, y: -1 }
if (keys.has("ArrowDown") || keys.has("s")) dir = { x: 0, y: 1 }
if (keys.has("ArrowLeft") || keys.has("a")) dir = { x: -1, y: 0 }
if (keys.has("ArrowRight") || keys.has("d")) dir = { x: 1, y: 0 }
// move every $TICK ticks
if (++tick % TICK !== 0) return
const head = { x: snake[0]!.x + dir.x, y: snake[0]!.y + dir.y }
// death checks
if (
head.x < 0 || head.x >= WIDTH ||
head.y < 0 || head.y >= HEIGHT ||
snake.some(s => s.x === head.x && s.y === head.y)
) {
dead = true
return
}
snake.unshift(head)
// eat
if (head.x === food.x && head.y === food.y) {
food = { x: rng(WIDTH) - 1, y: rng(HEIGHT) - 1 }
} else {
snake.pop()
}
}
export function draw(ctx: GameContext) {
ctx.clear()
ctx.rectfill(0, 0, ctx.width, ctx.height, "black")
const boardW = WIDTH * CELL
const boardH = HEIGHT * CELL
// move board center → canvas center
const offsetX = (ctx.width - boardW) / 2
const offsetY = (ctx.height - boardH) / 2
console.log("X", offsetX)
console.log("Y", offsetY)
const c = ctx.ctx
c.save()
c.translate(offsetX, offsetY)
// board background (now local 0,0 is board top-left)
ctx.rectfill(0, 0, boardW, boardH, "green")
// food
ctx.rectfill(
food.x * CELL, food.y * CELL,
(food.x + 1) * CELL, (food.y + 1) * CELL,
"lime"
)
// snake
for (const s of snake) {
ctx.rectfill(
s.x * CELL, s.y * CELL,
(s.x + 1) * CELL, (s.y + 1) * CELL,
"magenta"
)
}
// score!
ctx.text(`Score: ${snake.length - 1}`, 5, boardH - 25, "cyan")
c.restore()
if (dead) {
ctx.centerText("GAME OVER", ctx.height / 2, "red", 50)
}
}