# NOSE:pluto

## Installation

1. Make a fresh RPi image with a "nose" user.

2. Clone this repo

3. From the root of this repo, run:

    bun remote:install`

4. When it's done (it'll reboot) visit:

    http://nose-pluto.local

And to make sure DNS is working:

    http://ping.nose-pluto.local/

5. Have fun!

## Local Dev

    bun install
    bun dev
    open localhost:3000

## Production Dev

Make sure you bundle the JS:

    bun run bundle

If you want to test (or run) production with DNS features, use `NO_DNS`:

    env NO_DNS=1 NODE_ENV=production bun start

You can also use the package commands:

    # run without DNS
    bun prod-nodns
    # run normally
    bun prod

## Commands

Commands can return one of these types:

- `string`
- `{ error: string }`
- `{ html: string }`
- `{ text: string }`

They can also `throw` to display an error.

Additionally, you can return JS that gets immediately run in the browser using `script:`:

- `{ html: string, script: string }`
- `{ text: string, script: string }`
- `{ script: string }`

## Fonts

Use this to examine what's inside the C64 .woff2 font file in public/vendor:

https://wakamaifondue.com/

## Pluto Goals: Phase 1

- [x] Hosts valtown-style Bun apps (for your home network)
- [x] Provides a NOSE terminal/shell GUI
- [x] Runs one-shot TypeScript commands (via NOSE terminal)
- [x] Has a 960x540 (16:9) virtual screen size that scales to the actual size of the display
- [x] Runs on a Raspberry Pi 5

## Pluto Goals: Phase 2

- [x] public tunnel for your NOSE webapps
    - [x] public tunnel lives through reboots
    - [ ] tunnel to the terminal
- [ ] remember your "mode"
- [ ] `nose` CLI
- [ ] status bar on terminal UX
- [ ] "project"-based rehaul
- [x] self updating NOSE server
- [x] `pub/` static hosting in webapps
- [x] upload files to projects
- [ ] game/bin/www cartridges
- [-] pico8-style games
    - [x] init/update/draw
    - [x] simple drawing api
    - [x] gamepad support
    - [ ] sounds
    - [ ] maps
    - [ ] etc
