# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project Overview ReefVM is a stack-based bytecode virtual machine for the Shrimp programming language. It implements a complete VM with closures, tail call optimization, exception handling, variadic functions, named parameters, and Ruby-style iterators with break/continue. **Essential reading**: Before making changes, read README.md, SPEC.md, and GUIDE.md to understand the VM architecture, instruction set, and compiler patterns. ## Development Commands ### Running Files ```bash bun # Run TypeScript files directly bun examples/native.ts # Run example ``` ### Testing ```bash bun test # Run all tests bun test # Run specific test file bun test --watch # Watch mode ``` ### Building No build step required - Bun runs TypeScript directly. ## Architecture ### Core Components **VM Execution Model** (src/vm.ts): - Stack-based execution with program counter (PC) - Call stack for function frames - Exception handler stack for try/catch/finally - Lexical scope chain with parent references - Native function registry for TypeScript interop **Key subsystems**: - **bytecode.ts**: Parser that converts human-readable bytecode strings to executable bytecode. Handles label resolution, constant pool management, and function definition parsing. - **value.ts**: Tagged union Value type system with type coercion functions (toNumber, toString, isTrue, isEqual) - **scope.ts**: Linked scope chain for variable resolution with lexical scoping - **frame.ts**: Call frame tracking for function calls and break targets - **exception.ts**: Exception handler records for try/catch/finally blocks - **validator.ts**: Bytecode validation to catch common errors before execution - **opcode.ts**: OpCode enum defining all VM instructions ### Critical Design Decisions **Relative jumps**: All JUMP instructions use PC-relative offsets (not absolute addresses), making bytecode position-independent. PUSH_TRY/PUSH_FINALLY use absolute addresses. **Truthiness semantics**: Only `null` and `false` are falsy. Unlike JavaScript, `0`, `""`, empty arrays, and empty dicts are truthy. **No AND/OR opcodes**: Short-circuit logical operations are implemented at the compiler level using JUMP patterns with DUP. **Tail call optimization**: TAIL_CALL reuses the current call frame instead of pushing a new one, enabling unbounded recursion. **Break semantics**: CALL marks frames as break targets. BREAK unwinds the call stack to the most recent break target, enabling Ruby-style iterator patterns. **Exception handling**: THROW jumps to finally (if present) or catch. The VM does NOT auto-jump to finally on successful try completion - compilers must explicitly generate JUMPs to finally blocks. **Parameter binding priority**: Named args bind to fixed params first. Unmatched named args go to `@named` dict parameter. Fixed params bind in order: named arg > positional arg > default > null. **Native function calling**: CALL_NATIVE consumes the entire stack as arguments (different from CALL which pops specific argument counts). ## Testing Strategy Tests are organized by feature area: - **basic.test.ts**: Stack ops, arithmetic, comparisons, variables, control flow - **functions.test.ts**: Function creation, calls, closures, defaults, variadic, named args - **tail-call.test.ts**: Tail call optimization and unbounded recursion - **exceptions.test.ts**: Try/catch/finally, exception unwinding, nested handlers - **native.test.ts**: Native function interop (sync and async) - **bytecode.test.ts**: Bytecode parser, label resolution, constants - **validator.test.ts**: Bytecode validation rules - **examples.test.ts**: Integration tests for example programs When adding features: 1. Add unit tests for the specific opcode/feature 2. Add integration tests showing real-world usage 3. Update SPEC.md with formal specification 4. Update GUIDE.md with compiler patterns 5. Consider adding an example to examples/ ## Common Patterns ### Writing Bytecode Tests ```typescript import { toBytecode, run } from "#reef" const bytecode = toBytecode(` PUSH 42 STORE x LOAD x HALT `) const result = await run(bytecode) // result is { type: 'number', value: 42 } ``` ### Native Function Registration ```typescript const vm = new VM(bytecode) vm.registerFunction('functionName', (...args: Value[]): Value => { // Implementation return toValue(result) }) await vm.run() ``` ### Label Usage (Preferred) Use labels instead of numeric offsets for readability: ``` JUMP .skip PUSH 42 HALT .skip: PUSH 99 HALT ``` ## TypeScript Configuration - Import alias: `#reef` maps to `./src/index.ts` - Module system: ES modules (`"type": "module"` in package.json) - Bun automatically handles TypeScript compilation ## Bun-Specific Notes - Use `bun` instead of `node`, `npm`, `pnpm`, or `vite` - No need for dotenv - Bun loads .env automatically - Prefer Bun APIs over Node.js equivalents when available - See .cursor/rules/use-bun-instead-of-node-vite-npm-pnpm.mdc for detailed Bun usage ## Common Gotchas **Jump offsets**: JUMP/JUMP_IF_FALSE/JUMP_IF_TRUE use relative offsets from the next instruction (PC + 1). PUSH_TRY/PUSH_FINALLY use absolute instruction indices. **Stack operations**: Most binary operations pop in reverse order (second operand is popped first, then first operand). **MAKE_ARRAY operand**: Specifies count, not a stack index. `MAKE_ARRAY #3` pops 3 items. **CALL_NATIVE stack behavior**: Unlike CALL, it consumes all stack values as arguments and clears the stack. **Finally blocks**: The compiler must generate explicit JUMPs to finally blocks for successful try/catch completion. The VM only auto-jumps to finally on THROW. **Variable scoping**: STORE updates existing variables in parent scopes or creates in current scope. It does NOT shadow by default.